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Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device


Continuing on from Part Four of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your app compiled to a .ipa file ready to be loaded onto your test device. Uploading Through iTunes Having previously installed the provisioning profile on your test device (if you haven’t done this step, […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA


Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file ready to transfer onto an iOS device for testing. Putting […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files


Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about the certificates required by Apple in order to create your […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project


Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.


With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3 and have never tried FlashDevelop before then you don’t know […]

Game In Development – Spider Leap


With the recent release of Air 2.7 Adobe is claiming that they’ve increased performance by up to 4 times what was previously possible. You have to take that with a grain of salt though as the proof is always in real world use and while I would definitely say 2.6 was a vast improvement upon […]

Experimenting wtih Pixel Bender for Blitting in Flash


I’d been meaning to have a play around with Pixel Bender for a long while and finally got some time up my sleeve so decided that today was the day. What I was interested in wasn’t necessarily the image filtering razzle dazzle, but more trying to find out if there was a way to harness […]

How to Embed Fonts in Flash For Use With Dynamic TextFields and Complex Formatting


I’ve been building Flash sites and applications for a while now and I still sometimes forget how to properly embed fonts for use with dynamic text. I’m not talking about populating existing TextFields that have manually had fonts embedded in them, but rather more complex situations where you are either dynamically creating TextFields or you […]

Google App Inventor – Director revisited?


Having just seen the story about Google’s new App Inventor, something immediately felt very familiar. For anyone who remembers the good ol’ days of Macromedia Director and it’s ‘Behaviors’ the drag and drop coding paradigm might ring a bell. What follows is a bit of a whine, I never knew it was in me, but […]

Open source AS3 frameworks to test run


With so many handy AS3 frameworks out there I often get excited about each new offering, but in the end I’m overwhelmed with the options and so rarely give any a test run.   Frameworks I use Here’s a list of frameworks that I do rely on heavily and couldn’t live without (This is mostly […]


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