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Parallax class for Flash iPhone games


What is Parallax? For those of you who don’t know what parallax is, the best way to describe it is the way objects in the background tend to move less than objects closer to the viewer. Here’s a wiki link for something more indepth. Side scrolling 2D games provide the perfect opportunity to use the […]

Recent work – The Mighty Artline


George Patterson Y&R contracted Code and Visual to complete and clean up the development of the Mighty Artline site on a very tight deadline. This involved re-implementing swfAddress and successfully rebuilding the drawing function which is central to the site concept. The site also implements Code and Visual’s custom form kit which streamlines the production […]

Bundling Files With Your Flash iPhone App Using FlashDevelop


Following on from the Exporting for iPhone Tutorial this addition will show you how to bundle additional files with your iPhone app. Why would you want to do this? Perhaps you’ve built your app using external resources such as XML data and/or images and you wish to load them at runtime to give you greater […]

Collection of useful links for working with Molehill


With the upcoming release of Molehill in a future version of Flash I decided to have a play around and see just what was involved in setting up a project in order to test out the new APIs. I was primarily interested in speed increased for 2D performance as this is the sort of work […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device


Continuing on from Part Four of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your app compiled to a .ipa file ready to be loaded onto your test device. Uploading Through iTunes Having previously installed the provisioning profile on your test device (if you haven’t done this step, […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA


Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file ready to transfer onto an iOS device for testing. Putting […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files


Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about the certificates required by Apple in order to create your […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project


Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.


With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3 and have never tried FlashDevelop before then you don’t know […]

Game In Development – Spider Leap


With the recent release of Air 2.7 Adobe is claiming that they’ve increased performance by up to 4 times what was previously possible. You have to take that with a grain of salt though as the proof is always in real world use and while I would definitely say 2.6 was a vast improvement upon […]


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