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Flash on iPhone – Better Than Blitting (Real World Performance Results)


I’ve been working with Flash on the iPhone for a few months now, and although I’ve successfully released a game on the App Store (check out The Hypnotist), I’ve spent most of my time experimenting and trying to discover ways of optimising code and working out just how to get the best performance out of […]

Experimenting wtih Pixel Bender for Blitting in Flash


I’d been meaning to have a play around with Pixel Bender for a long while and finally got some time up my sleeve so decided that today was the day. What I was interested in wasn’t necessarily the image filtering razzle dazzle, but more trying to find out if there was a way to harness […]


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