Articles: Tutorials


Bundling Files With Your Flash iPhone App Using FlashDevelop


Following on from the Exporting for iPhone Tutorial this addition will show you how to bundle additional files with your iPhone app. Why would you want to do this? Perhaps you’ve built your app using external resources such as XML data and/or images and you wish to load them at runtime to give you greater […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Five, Loading your .IPA File onto a Test Device


Continuing on from Part Four of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your app compiled to a .ipa file ready to be loaded onto your test device. Uploading Through iTunes Having previously installed the provisioning profile on your test device (if you haven’t done this step, […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Four, Creating an Air Certificate and Compiling to .IPA


Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file ready to transfer onto an iOS device for testing. Putting […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files


Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about the certificates required by Apple in order to create your […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project


Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.


With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3 and have never tried FlashDevelop before then you don’t know […]

How to Embed Fonts in Flash For Use With Dynamic TextFields and Complex Formatting


I’ve been building Flash sites and applications for a while now and I still sometimes forget how to properly embed fonts for use with dynamic text. I’m not talking about populating existing TextFields that have manually had fonts embedded in them, but rather more complex situations where you are either dynamically creating TextFields or you […]

Open source AS3 frameworks to test run


With so many handy AS3 frameworks out there I often get excited about each new offering, but in the end I’m overwhelmed with the options and so rarely give any a test run.  Frameworks I use Here’s a list of frameworks that I do rely on heavily and couldn’t live without (This is mostly for […]

How to Import MovieClips into a Flash Builder ActionScript Project


With the release of the new Flash Builder Beta from Adobe labs, more Actionscript developers will be tempted to leave the Flash IDE and head to what is now the rebranded Flex Builder. Previously there has been a bit of confusion over what Flex and Flex Builder were for, not everybody realised that you could […]

Getting started with PureMVC – Part 1


I’ve been meaning to get stuck in to MVC patterns with AS3 for a while now and had been hearing lots of good things about PureMVC. Got a little project the other day that I think is perfect to use as an introduction. I’ll be writing about the process as I go, which will definately […]


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