Articles: Air


Recent Work – Eggy Vocabulary – #1 Educational iPad app


Just finished a great project to work on with a very satisfying result seeing the app reach the number one slot on the app store immediately, thanks I’m sure to a lot of great marketing on Blakes behalf. Reaching the top of the iTunes charts in the very first weekend of release this educational app […]

Flash on iPhone – Automatically convert dynamic text to high performance bitmaps (with filters)


During the recent optimisation and performance experiments I have been building for running Flash/Air on iOS, it became important to develop a way to have dynamic text display that wasn’t going to slow down performance on the device. For instance if you are building a game and need to display the players score on screen […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Three, Generating Developer Certificates, Provisioning Profiles and .p12 files


Continuing on from Part Two of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should have a FlashDevelop project built and ready to export your swf file for conversion into an iOS friendly .ipa file. In Part Three we will learn about the certificates required by Apple in order to create your […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part Two, Creating an iPhone Project


Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow […]

Exporting for iPhone using Air 2.7 and FlashDevelop – Part One, Installation.


With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop. Be a Lazy Coder with FlashDevelop. If you use a lot of AS3 and have never tried FlashDevelop before then you don’t know […]


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